B.S. User Experience & Graphic Design
120
Credit Hours
75%
Max Transfer Credit
Class Type
100% online, 6 & 12-week courses
Next Start Date
Sep 30, 2024
Cost Per Credit

Balance form and function with a UX design degree

Great design focuses on the needs of the user. Learn to put empathy into action to create human-centered experiences. Franklin’s 100% online B.S. User Experience & Graphic Design helps you to better understand the barriers users face when interacting with products and services. In this transfer-friendly program, you’ll combine theories from experience design, interactive design and graphic design to create user-first solutions. 

Program Availability

On Site

Project-Based Curriculum

Create a professional portfolio as you move through the program.

Industry-Aligned Tools

Build proficiency with Adobe Master Suite including XD, Portfolio and Figma. 

Finish Faster

Transfer previous coursework in graphic design, photography or interactive media design.

100% Online Classes

Take classes that fit with your busy life.

Real-World Practitioners

Learn from in-field experts.
 

User Experience Design Bachelor’s Program Overview

Use design thinking to solve real-world problems

Design thinking, a collaborative problem-solving process, is woven throughout the program. You’ll apply the five-step framework often used by UX teams to identify and solve user challenges. By working through each phase: Empathize, Define, Ideate, Prototype and Test, you’ll learn to develop innovative, user-centered solutions. By practicing design thinking, you’ll improve your collaboration skills and create products and services that possess both form and function. Design thinking also helps you to validate your ideas before building them - a practice that saves time and money.

Learn in-demand skills in real-world scenarios

Hands-on assignments and project-based learning create the ideal scenario for learning - and building a résumé-worthy portfolio. You’ll build skills to support a wide range of UX/UI tasks and roles using Adobe Master Suite software. Program assessments are based on critique - either by fellow students or external clients, as applicable.

During your final term, you’ll complete the capstone and the practicum courses. In these classes, you’ll put your knowledge to work for an external client to solve a real-world problem like web design or product and concept design.  

Add specialized skills in UX/UI to existing skills in graphic design or photography

Franklin’s UX graphic design degree is a good fit for anyone who enjoys solving problems from a human-centered perspective. If you’ve completed courses or an associate degree in graphic design or photography, not only can you transfer up to 75% of the required credits toward a bachelor’s degree, Franklin’s UX design degree creates a fast, affordable path to UX/UI roles at startups, in corporate design departments or as a freelance UX designer.

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Your Best Value B.S. User Experience & Graphic Design

Keep the Credit You've Earned

90
MAX TRANSFER HOURS

Transfer up to 75% of required credits to finish faster and spend less.

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$47,760
Total Tuition
(After Partner Discount)

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Highly Recommended

98%
STUDENT SATISFACTION

98% of graduating students would recommend Franklin to their family, friends and/or colleagues.

Source: Franklin University, Office of Career Development Student Satisfaction Survey (Summer 2024)

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User Experience & Graphic Design Courses & Curriculum

120 Semester Hours
Fundamental General Education
English Composition
ENG 120 - College Writing (4)

In this course, students acquire the writing competencies necessary for completing analytical and argumentative papers supported by secondary research. A variety of assignments, beginning with personal reflections, build upon one another, as students develop ideas that respond to, critique, and synthesize the positions of others. Students systematize and organize knowledge in ways that will help them in all their courses. The course also emphasizes the elements of critical reading, effective writing style, appropriate grammar and mechanics, clarity of language, and logical and cohesive development. It culminates in submission of an extended, documented research paper.

Mathematics
MATH 160 - College Algebra (4)

This course is designed to prepare students for Applied Calculus and Discrete Mathematics and to provide the mathematical background needed for the analytic reasoning used in other courses. Topics include functions and their graphs, including exponential and logarithmic functions; complex numbers; systems of equations and inequalities; matrices; basic principles of counting and probability; and other selected topics. Note, this course has proctored exam(s).

OR MATH 215 - Statistical Concepts (4)

This course introduces you to statistics with applications to various areas. The course covers both descriptive and inferential statistics. Topics included are: sampling techniques, data types, experiments; measures of central tendency, measures of dispersion, graphical displays of data, basic probability concepts, binomial and normal probability distributions, sampling distributions and Central Limit Theorem; confidence intervals, hypothesis tests of a mean, or a proportion for one or two populations, and linear regression.

Choose MATH 150 Fundamental Algebra as the prerequisite for MATH 160. Choose either MATH 140 Introduction to Quantitative Reasoning or MATH 150 Fundamental Algebra as the prerequisite to MATH 215. Course can count as a University Elective.

Social and Behavioral Sciences

6 credits from the following types of courses:
Choose from the Anthropology, Geography, History, Political Science, Psychology, or Sociology disciplines. Courses must be from two different disciplines.

Science

6 credits from the following types of courses:
Two courses from the Science discipline. One course must have a lab component.

Arts & Humanities

6 credits from the following types of courses:
Choose from the Art, English Literature, Fine Arts, Humanities, Music, Philosophy, Religion or Theater disciplines.

Additional General Education
PF 121 - Basic Learning Strategies (2)

This course prepares students to be successful lifelong learners both academically and in their chosen careers. Franklin courses require a high level of self-directed learning and focus on the skills required in the workplace and the classroom that are easily transferrable between the two environments. The course includes strategies for time management, goal setting, reading comprehension, and advancing communication skills, including the use of electronic tools to participate in virtual environments.

OR PF 321 - Learning Strategies (2)

This course prepares students to be successful lifelong learners both academically and in their chosen careers. Franklin courses require a high level of self-directed learning and focus on the skills required in the workplace and the classroom that are easily transferable between the two environments. The course includes strategies for advancing communication skills, including the use of electronic tools to participate in virtual environments. The assignments and activities in the course are created to closely simulate teamwork found in the workplace.

COMM 150 - Interpersonal Communication (4)

By using applied critical and creative thinking, students in this course will develop a set of communication skills that will enhance their personal and professional relationships and endeavors. This course will focus on skill development in key areas such as self, perception, listening, verbal messages, conversations, relationships, conflict management, persuasion, and presentation skills.

OR SPCH 100 - Speech Communication (4)

This basic public-speaking course intends to improve the student's ability to think critically and to communicate orally. Theory and practice are provided in various speaking situations. Each student is required to speak before an audience, but class work also involves reading, gathering and organizing information, writing, and listening.

ENG 220 - Research Writing: Exploring Professional Identities (4)

This is an intermediate course focusing on the composition of research papers. Students in this course prepare to be active participants in professional discourse communities by examining and practicing the writing conventions associated with their own fields of study and work. By calling attention to the conventions of disciplinary writing, the course also prepares students for upper-division college writing and the special conventions of advanced academic discourse. Course activities include three extended research papers, semi-formal writing addressing interdisciplinary communication, and readings fostering critical engagement with disciplinary conversations.

Professional Core
GRPH 110 - Introduction to Digital Design (4)

This course provides an overview of the fundamental aspects of visual design, encompassing features such as contrast, balance, emphasis, movement, white space, proportion, hierarchy, repetition, rhythm, pattern, unity, and variety. These design elements synergistically combine to provide a visually appealing and user-centric outcome.

GRPH 120 - Introduction to Digital Photography (4)

GRPH120 introduces students to the basic principles and applications of digital photography as a medium, a skill set, and an integral part of today's digital literacy needs. Topics covered include capturing images using digital cameras while emphasizing the manipulation of camera controls, exposure, lighting, on-and-off camera flash, essential imaging tactics, digital workflow for photography, print, web and image storage, and archival. Students are required to have a digital camera (point-and-shoot or DSLR).

GRPH 150 - Typography and Layout for Digital Design (4)

This course provides a practical approach to understanding the essential principles of typography, including its fundamental characteristics, terminology, and naming conventions. Additionally, it explores innovative applications of typography and its seamless integration into effective design practices. The course delves into various aspects such as the analysis of individual letterforms, typographic categorizations, the establishment of information hierarchies, and the arrangement of elements on a page. Through assigned projects, students are encouraged to experiment with letterforms as graphic elements and vehicles for communication.

GRPH 275 - Intermediate InDesign & Layout (4)

The course introduces the student to the most widely used computer software in the field of digital design and graphics. In this course, students will gain a basic understanding of Adobe Photoshop, Adobe Illustrator, and Adobe InDesign. Students will also be introduced to electronic publishing, specifically InDesign and typographical command sequences. An emphasis is placed on using the program to build professional-quality publications, such as advertisements and newsletters.

GRPH 200 - Digital Image Design, Editing, and Compositing (4)

This course provides students with instruction in graphic and image editing software that is widely used in the photography and graphic design fields. The hands-on projects will use image editing tools, selections, layers, color adjustments, local and global tonal adjustments, shapes, and filters to enable students to be able to understand current postproduction techniques for both photography and graphic design applications. These skill sets are basic digital literacy skills for today?s creative workers, and this will be a necessary support for GRPH 210 and GRPH 317.

GRPH 210 - Fundamentals of Graphic Design (4)

In this course students will explore the fundamental principles and creative process of graphic design. An emphasis is placed on visual problem solving skills and the creative and aesthetic aspects of traditional graphic design. The course also explores the implications of traditional graphic design in a digital format. NOTE: This is a technology course, in a technology program, and it requires the purchase of software that may be used in subsequent courses as well as being suitable for commercial work beyond completion of degree studies. For specific software requirements, consult the course syllabus.

GRPH 310 - Advanced Graphic Design (4)

In this course, a strong focus is placed on preparing students to effectively communicate ideas and information to business and consumer audiences through graphic design. Students will learn to apply these principles using traditional methods supported by computer technology.

IMD 220 - Creative Application Design and Development for Interactive Web and Mobile Platforms (4)

This course in creative mobile and web application design and development is a project-driven course where you will build web and mobile applications suitable for portfolio or client presentations. You discover and learn the technologies, techniques, theory, and critical thinking required to be a successful creative designer and developer in the highly competitive mobile and web application design industry. Emphasis is placed on going beyond the basic design and technical concepts and focuses on supporting you in how to analyze a problem, determine resources, and implement a solution. You will explore mainstream technologies, architecture, and design patterns supported by industry-recognized leaders such as Apple, Microsoft, and Oracle, among others.

IMD 300 - Digital Media Design (4)

This course explores motion graphic design using Adobe After Effects. The focus will be on creating video that can be used in interactive media projects, web sites, and social media contexts. The course examines common practices and methods of creating professional quality media using current technologies. Students work individually and in teams to design, develop, and implement digital media for projects.

GRPH 320 - Digital Photography: Empathetic Imagery (4)

The greatest photographers of the last 200 years have had a few things in common and one of those things is empathy. Empathy is the capacity to deeply understand someone or something by placing oneself in their shoes. The more knowledge you have about someone or something, the more likely you are to be empathetic. This course examines how empathy can help someone become a better photographer or designer. Through the process of creating and analyzing images and illustrations related to empathy, students investigate how images affect the creator and viewers empathetic responses. Each week, students attend critiques where they present images created for a specific purpose and talk about how they elicit empathy and how that empathy may be applied to improve user experiences and viewpoints. Students create several artifacts for their professional portfolios.

Major Area Required
COMM 335 - Communication in Groups and Teams (4)

The course examines current theories and best practices of working collaboratively in professional contexts. Students apply these concepts to analyze their own work experience, generating strategies for how to improve their performance in work groups. Students will learn basic project management skills and work in online virtual teams to complete a final communication project.

UXGD 325 - User-Centered Design (4)

Human-centered design is structured around solving difficult problems for people who desire a more creative approach. In this course, students will utilize a three-phased approach from the design thinking model, beginning with inspiration, followed by ideation, and finally implementation. Once students have completed this course, they will be able to solve similar difficult problems using a user-centered approach.

UXGD 400 - Creative Prototyping (4)

In this course, students learn about the various types and functions of high and low-fidelity prototyping to generate creative ideas and solutions based on the development of an accurate understanding of the user's needs. Students will learn how prototyping is a key step in the human-centered user experience process and provides the opportunity to re-imagine user experiences that fully meet the needs of the user, and most importantly, how to use prototyping to better process ideas.

UXGD 420 - Visual Interface Design (4)

In this course, students learn the value of aesthetics on experiential design and why the look and feel of a product or service is vital to the success of the user experience. Students also explore a variety of methods for improving the aesthetics of a design solution and then apply their learning to the creation of a design artifact for their professional portfolio.

UXGD 450 - User Experience Animation (4)

UI Animation is a crucial part of modern UI design, enhancing user experiences by adding depth, responsiveness, and visual appeal to static user interfaces. In this course, students learn to enhance user experiences through the introduction of animation that 1), enhances engagement and satisfaction, 2) provides visual cues to communicate the system's responses and actions better, 3) focuses user attention on crucial functionalities, and 4) enhances aesthetics by introducing micro-interactions.

UXGD 490 - User Experience & Graphic Design Practicum (4)

The User-Experience and Graphic Design Practicum is the first course in a two-course series that immerses students in design scenarios pertaining to real-world projects. These courses are designed to provide students with the experience of working as a professional designer. This is accomplished through the course structure, where students begin with an entry position and advance to management in the second course phase. The experience is enhanced by working with real clients who require an experience-designed solution for their product or service. During the practicum course, students utilize one or more human-centered frameworks to solve real problems facing actual users. One of these approaches is "design thinking." Design thinking is a highly effective approach for solving complex user problems because it puts the user at the center of the design process. By applying design thinking principles, students not only develop their skills in user experience and graphic design, but also gain a deeper understanding of the importance of considering the user's perspective in any design project. This approach ultimately leads to more effective and impactful design solutions. The practicum capstone course offers students the opportunity to acquire practical design experience while simultaneously honing their problem-solving and critical-thinking skills. The practicum provides students with experience working in design teams, leading and following in design teams, and applying UXGD skills to real problems.

UXGD 495 - User Experience & Graphic Design Capstone (4)

The User-Experience and Graphic Design Capstone is the second course in a two-course series that immerses students in design scenarios pertaining to real-world projects. Students utilize one or more human-centered frameworks to solve real problems facing actual users. One of these approaches is "design thinking." Design thinking is a highly effective approach for solving complex user problems because it puts the user at the center of the design process. By empathizing with users and understanding their needs and challenges, students can generate innovative ideas and create prototypes that directly address those issues. This approach fosters critical thinking and problem-solving skills as students learn to approach design challenges from a user-centric perspective. By applying design thinking principles, students not only develop their skills in user experience and graphic design but also gain a deeper understanding of the importance of considering the user's perspective in any design project. This approach ultimately leads to more effective and impactful design solutions. After the project is finished, students deliver presentations of their solutions to clients and stakeholders. This capstone course offers students the opportunity to acquire practical design experience while simultaneously honing their problem-solving and critical-thinking skills. Through the application of design thinking principles, students gain the ability to comprehend the requirements and obstacles faced by users, generate inventive concepts, and develop prototypes that effectively tackle these concerns. The ultimate phase of delivering their work to clients and stakeholders allows students to demonstrate their competencies and cultivate a robust professional portfolio that accentuates their proficiency in user experience and graphic design.

University Electives

16 credits from the following types of courses:
Any undergraduate courses offered by the University except developmental education courses.

Additional Requirements

All students are required to pass College Writing (ENG 120), and either Basic Learning Strategies (PF 121) or Learning Strategies (PF 321) prior to enrolling in any course at the 200 level or above. Students who enroll at Franklin with 30 or fewer hours of transfer credit are required to pass PF 121 Basic Learning Strategies in place of PF 321 Learning Strategies. Interpersonal Communication (COMM 150) or Speech Communication (SPCH 100) must be taken prior to enrolling in any course at the 300 level or above. Students must also meet the University algebra competency requirement.

User Experience & Graphic Design Program Details

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User Experience & Graphic Design Career Opportunities

User Experience (UX) Designer

UX designers analyze how individuals use products/engage with services to create products/services that are enjoyable and easy to use. 

User Interface (UI) Designer

UI designers ensure the appearance and functionality of a website, app or device work together to support users.

User Experience (UX) Researcher

UX researchers collect and analyze data on how and why individuals use  products and services in order to create seamless experiences.

User Experience & Graphic Design Employment Outlook

16%

From 2023-2033 jobs in User Experience & Graphic Design are expected to increase by 16%.

All Occupations

2023
1,120,872 jobs
2033
1,296,387 jobs
Show Details >

Graphic Designers

2023
396,629 jobs
2033
444,846 jobs

Art Directors

2023
222,811 jobs
2033
274,197 jobs

Web and Digital Interface Designers

2023
167,429 jobs
2033
202,756 jobs

Web Developers

2023
136,107 jobs
2033
160,162 jobs

Special Effects Artists and Animators

2023
113,530 jobs
2033
121,228 jobs


Source information provided by Lightcast.

User Experience & Graphic Design Knowledge & Skillsets

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